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Picture from Tech Europe http://blogs.wsj.com/tech-europe/2011/05/27/explore-victorian-london-through-the-maps-of-the-day/ |
Gibson defines a city as the place of various "choices", where we observe and encounter numerous populations and unusual situations, and where weird coincidences continuously happen. It is the liveliness and the interaction of strangers dwelling and moving about in one place that characterizes the city; city allows this coexistence of various populations. However, Gibson laments that the current, fully developed cities are fixated to serve as only one purpose that they cannot be used as any other purposes; they are "too throughly built to do some specific something that's no longer required"(2). It is like "Disneyland" where the theme is created and “repurposing” is impossible. “Choice reduction” is how he described this condition. He takes the reason to be the shortsighted vision and its resulted, inflexible social norm.
What Gibson presents as a solution, is to turn to the less developed and partially ruined cities in the world, for they are capable of “extended fugue of retrofitting”(1), and reversing the city’s purpose to another direction. He also adds technology to these incomplete cities to be the ultimate future models of the cities of the world, since digital technology has lead us to an "ageographical" world where we can freely roam about in such short span of time and spaces, and know about the cities as if we really live there.

References
1. William Gibson's essay, Life in the Meta City
Sep 2011, ScientificAmerican.com p.88-89
2. Aaron Shattuck and Gary stix, Cities in Fact and Fiction: An interview with William Gibson
Friday, Aug 26, 2011 2011 Scientific American, A Division of Nature America, Inc. http://www.scientificamerican.com/article.cfm?id=gibson-interview-cities-in-fact-and-fiction
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